Reserved Parking Guide
How to use it, what synergies it has, and when to stop using it.
How to play
Reserved ParkingEach face cardheld in hand hasa 1 in 2 chanceto give $1common · $6- Fill your hand with face cards using your discards
- Play as many high cards as you can (make sure you don’t get out to early)
- Get out of the blind with your final hand, leaving as many faces in your hand as possible
Common exceptions
Lacking scoring jokers
Often in ante 1, you’ll have no scoring joker to help you beat the blind with. In this case it's better to play a flush/straight/full house early, getting closer to the score requirement. This way you can use the rest of your hands & discards to get parking value, and then get out on the last hand using a drawn full house of faces.
Picking up a tarot that can help you get out in 1 on the last hand is always worth it to get more parking value (
The SunConverts up to3 selected cardsto Heartstarot · $3 for flush house,
The EmpressEnhances 2selected cards toMult Cardstarot · $3,
The HierophantEnhances 2selected cards toBonus Cardstarot · $3,
StrengthIncreases rank ofup to 2 selectedcards by 1tarot · $3)
Value in deck
When your deck has enough value (
Purple SealCreates a Tarot cardwhen discarded(Must have room)seal,
Gold SealEarn $3 when thiscard is playedand scoresseal,
Gold Card$3 if thiscard is held in handat end of roundenhancement etc.), it's usually better to dig for those over getting maximum value from Parking.
Midas mask
If you have
Midas MaskAll played face cardsbecome Gold cardswhen scoreduncommon · $7, you want to turn all your face cards into gold as soon as possible. It’s completely fine to miss out on reserved parking value to speed up this process, as it will earn you more money in the long run. Optimally, you strike a balance where you only play 5-6 face cards to make solid progress on turning everything gold, while still getring some parking value.
Synergy (econ)
Oops all 6’s
Double the money! And actually better than double the money if you have red seals or mime (because the ‘bug’ cannot happen if it hits 100% of the time).
Burglar
More hands, more value? Kinda… You lose all your discards, so the first couple hands are usually spent on drawing the face cards you’d normally draw using your discards.
BurglarWhen Blind is selected,gain +3 Hands andlose all discardsuncommon · $6 becomes a lot better when you can copy the effect with a
BlueprintCopies ability ofJoker to the rightrare · $10/
BrainstormCopies the abilityof leftmost Jokerrare · $10, or if you have other econ jokers that benefit from the extra hands (
To Do ListEarn $4 if poker handis a ?,poker hand changesat end of roundcommon · $4, Let’s go Gambling).
Mime
More money! But not as much as you think. Beware of the parking mime bug and don’t expect your triple mime setup to print you lots of money here.
Juggler / Bean / Troubadour
More handsize = more face cards in hand = more money.
Be careful with
Troubadour+2 hand size,-1 hand each rounduncommon · $6 however, as going from 4 -> 3 hands will actually earn you less money per blind. Once you have 5 hands (down to 4 after troubadour) it’s usually worth it though… unless you have trouble drawing enough face cards using just your discards; the extra hand size only matters if you can fill it up with face cards.
Business card
On paper,
Business CardPlayed face cards havea 1 in 2 chance togive $2 when scoredcommon · $4 and Reserved Parking have anti-synergy, but usually it’s quite nice to have both in slot. More often than not, you are playing face cards on the last hand to beat the blind, where Business Card will earn you some extra money.
As the game progresses, your deck will start containing more value, and holding on to the first face cards you find becomes less valuable than digging for value in your deck. Again, quite nice to have Business Card in this spot to get money when you dump face cards to dig.
Playing a face card with Business Card is twice the money of holding it for that hand. Thus it’s optimal to play face cards on your second to last hand, allowing you to redraw into more face cards, and on the last hand.
By holding both, you are also hedging for the better econ later in the game. If retriggers show up you play into Business Card, if Burglar / Mime / Baron show up you’ll probably get more money from parking.
Synergy (scoring)
Some scoring setups are more compatible with reserved parking than others.
Face card builds
-
Scary FacePlayed face cardsgive +30 Chipswhen scoredcommon · $4
-
Smiley FacePlayed face cardsgive +5 Multwhen scoredcommon · $4
-
PhotographFirst played facecard gives X2 Multwhen scoredcommon · $5
Holding your face cards till the last hand is very easy if you can use them to get out of the blind on the last hand.
Conversely, if you’re playing a build that needs numbered cards to get out of the blind (
Odd ToddPlayed cards withodd rank give+31 Chips when scored(A, 9, 7, 5, 3)common · $4,
Even StevenPlayed cards witheven rank give+4 Mult when scored(10, 8, 6, 4, 2)common · $4,
Walkie TalkieEach played 10 or 4gives +10 Chips and+4 Mult when scoredcommon · $4), you will have a much harder time getting value.
Conditional Mult / Chips
Chips & mult are great scoring, but be careful of having too much scoring, and not being able to play all your hands before beating the blind.
The sweet spot is to have the scoring locked behind a condition, jokers like
Mad Joker+10 Mult if playedhand containsa Two Paircommon · $4 ,
Wily Joker+100 Chips if playedhand containsa Three of a Kindcommon · $4 etc. usually feel great to play with Reserved Parking, as you can just avoid triggering these jokers until the last hand.
While it may not seem like it,
Raised FistAdds double the rankof lowest ranked cardheld in hand to Multcommon · $5 is also a conditional scoring joker. By holding a low numbered card in your hand, you can minimize your scoring until the last hand.
High card builds
While high card builds are quite nice to play with Reserved Parking, you often have to do quite a lot of micro to make it work.
Holding all your face cards and playing high cards will get you out of the blind wayyy too fast if you’re not careful. You can play pairs to score less, or play some steel/queens/kings to reduce scoring. Make sure you can still beat the blind after throwing away these cards!
When to pivot
Better econ options
Parking is a mediocre econ joker when you only have 4 hands, and don’t get help from Mime/Dice. Usually you can get more money from other econ options if available.
Since Reserved Parking requires you to forego digging in your deck, econ jokers like
Faceless JokerEarn $5 if 3 ormore face cardsare discardedat the same timecommon · $4,
Mail-In RebateEarn $5 for eachdiscarded ?, rankchanges every roundcommon · $4,
Business CardPlayed face cards havea 1 in 2 chance togive $2 when scoredcommon · $4 become a lot more favorable to play, allowing you to dig 5 cards every hand/discard.
Anti-synergy
If you’re playing a
HackRetriggereach played2, 3, 4, or 5uncommon · $6 build, you’ll have a rough time getting value from parking. Replace it with a different econ joker ASAP.
VagabondCreate a Tarot cardif hand is playedwith $4 or lessrare · $8 also makes parking quite useless.
Parking Mime bug
The way retriggers are coded makes
Reserved ParkingEach face cardheld in hand hasa 1 in 2 chanceto give $1common · $6 behave a little strangely. The community often refers to this as the Parking Mime Bug, but beware that this ‘bug’ applies to both
MimeRetrigger allcard held inhand abilitiesuncommon · $5 AND
Red SealRetrigger thiscard 1 timeseal.
Explanation:
Cards in your hand can get triggered by various effects while playing the blind:
-
Steel CardX1.5 Multwhile this cardstays in handenhancement
-
Shoot the MoonEach Queenheld in handgives +13 Multcommon · $5
-
BaronEach Kingheld in handgives X1.5 Multrare · $8
-
Raised FistAdds double the rankof lowest ranked cardheld in hand to Multcommon · $5
-
Reserved ParkingEach face cardheld in hand hasa 1 in 2 chanceto give $1common · $6
Retriggers from
MimeRetrigger allcard held inhand abilitiesuncommon · $5 or
Red SealRetrigger thiscard 1 timeseal are coded in such a way that the additional retrigger only happens if there was a successful trigger before it.
This means that when a card in your hand misses the ½ and fails to proc Reserved Parking, the game does not attempt to retrigger this card, regardless of how many retrigger effects (mime, red seal) you have.
You don’t necessarily need
Oops! All 6sDoubles all listedprobabilities(ex: 1 in 3 -> 2 in 3)uncommon · $4 to mitigate this. If the face cards have a trigger effect secondary to parking (STM, steel, baron…), parking will always get a chance to proc on retrigger.
Raw: Expected value & Optimal Copy Setup
Raw = no Dice, and no secondary retrigger effects (steel, STM, baron, fist).
Calculating the Expected Value for a face card in your hand can be done using the following formula:
P = # copies of parking
R = # number of triggers (=1 if no mime or red seal)
q = 1 − 0.5^P (= the chance that a single trigger happens)
EV = (P/2) × (1 + q + q² + … + q^(R−1)) = (P/2) × (1 − q^R) / (1 − q)
= P · 2^(P−1) · (1 − (1 − 0.5^P)^R)
If you have parking mime and 2 copy jokers, the optimal way to arrange the copies is to copy parking twice.
Double copy parking gives $2.81 EV per face card
1 copy each give slightly less: $2.31 EV per face card
If you have more than 2 copy jokers, you want to balance the copies, copying parking an extra time if you have an odd number of copy jokers.
This table shows the expected value per face card per hand.
| # Triggers ↓ / # Copies of Parking → | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| 1 | 0.50 | 1.00 | 1.50 | 2.00 | 2.50 | 3.00 | 3.50 |
| 2 | 0.75 | 1.75 | 2.81 | 3.88 | 4.92 | 5.95 | 6.97 |
| 3 | 0.88 | 2.31 | 3.96 | 5.63 | 7.27 | 8.86 | 10.42 |
| 4 | 0.94 | 2.73 | 4.97 | 7.28 | 9.54 | 11.72 | 13.84 |
| 5 | 0.97 | 3.05 | 5.85 | 8.83 | 11.74 | 14.54 | 17.23 |
| 6 | 0.98 | 3.29 | 6.61 | 10.27 | 13.88 | 17.31 | 20.59 |
| 7 | 0.99 | 3.47 | 7.29 | 11.63 | 15.94 | 20.04 | 23.93 |
ƒx P * 2^(P-1) * (1 - (1 - 0.5^P)^R)
Dice: Expected value & Optimal Copy Setup
The expected value with
Oops! All 6sDoubles all listedprobabilities(ex: 1 in 3 -> 2 in 3)uncommon · $4 is very easy to calculate, it’s simply the number of times the face card triggers.
Evidently the optimal copy setup is balancing the amount of triggers and on trigger effects.
Force retrigger: Expected value & Optimal Copy Setup
If the face card is forcefully retriggered due to steel, STM, Baron or Raised Fist, the expected value is $0.5 * #triggers
Again the optimal copy setup is balancing the amount of triggers and on trigger effects.