Part of White Stake Guide
Deck strategies
How to play each deck in white stake.
Red Deck
Red Deck+1 discardevery rounddeck4 hands, 4 discards and 8 handsize, you can see 43 cards without any deck fixing
Allows you to be greedier when playing down for value within the deck such as seals and rebate
Blue Deck
Blue Deck+1 handevery rounddeckSame as Red deck with the benefit of having more synergies from econ jokers that work by playing hands as well as gold seals and lucky cards benefiting from being used more
Yellow Deck
Yellow DeckStart withextra $10deckThis deck allows you to purchase more at the start, whether it be a pack for an enhancement or hermit, as well as being able to purchase early card packs to have something of value to death (seals/glass/poly)
Green Deck
Green DeckAt end of each Round:$2 per remaining Hand$1 per remaining DiscardEarn no InterestdeckMoney is obtained from hands and discard rather than interest so a scoring joker that gets you out faster can be useful to serve as econ
Saving money is also important as arcana packs can have hermits which gets you much further in shops
Black Deck
Black Deck+1 Joker slot-1 handevery rounddeckWith 3 hands to be played, it is more important to have a few good scoring jokers to reduce the chances of dying to a blind
It is also important to remember that there is 6 joker slots which can often be forgotten as every other deck has less
Magic Deck
Magic DeckStart run with theCrystal Ball voucherand 2 copiesof The FooldeckIt is important to save enough money to buy arcana packs early as getting a devil, hermit, or magician and using both fools on them will result in having a strong start to the game
Nebula Deck
Nebula DeckStart run with theTelescope voucher-1 consumable slotdeckWith 1 less consumable slots, having more gold seals and other retriggerable cards matters more as you can only get the value of 1 blue seal or a few purples should that be your copy target
Ghost Deck
Ghost DeckSpectral cards mayappear in the shop,start with a Hex carddeckFinding glass through a spectral or from packs is important as you want to quickly get dejavu and make a very strong, glass red seal copy target
Abandoned Deck
Abandoned DeckStart run withno Face Cardsin your deckdeck1 hanged man guarantees draws when discarding or playing 5 cards at a time
Opening a lot of card packs is useful here as it is much easier to draw your whole deck
Checkered Deck
Checkered DeckStart run with26 Spades and26 Hearts in deckdeckMuch easier to unlock flush house as it only requires 1 extra card of either suit to unlock, can be greedier in blind with a few flush levels as you are very likely to be able to draw one
In the first pvp, if you do not have any scoring jokers or useful tarots, then the difference maker can be going for a straight flush over playing multiple flushes
Zodiac Deck
Zodiac DeckStart run withTarot Merchant,Planet Merchant,and OverstockdeckWith this deck, econ is even more important as you will be able to find many more planets and tarots simply from rolling
Furthermore, you can go for a lot stronger of a final joker lineup since overstock allows you to see 50% more slots with each roll
Painted Deck
Painted Deck+2 hand size,-1 Joker slotdeckThis deck is unique as it offers more support for tempo playstyle and high card
Since there's only 4 jokers, quickly taking your opponent's lives and forcing them to sell out of econ quickly allows you to build up more in the late game when more econ options are available
The extra 2 hand size lets you hold more gold cards, blue seals, and steel cards making high card more relevant as you can gain more value
Anaglyph Deck
Anaglyph DeckAfter defeating eachBoss Blind, gain aDouble TagdeckImportant to consider the tags that are relevant to you when skipping
Best ones are usually money based (handy, economy, investment)
or joker related (Buffoon, Rare)
To increase variance, ethereal or negative can be used
For high card or heavy steel usage, a juggle tag can be considered for a quick pvp win
Others are rarely used but can be considered if it will likely benefit you more than missing a shop or a stronger skip tag later on
Plasma Deck
Plasma DeckBalance Chips andMult when calculatingscore for played handX2 base Blind sizedeckChips are strong in the early game but once it gets past a certain point, xmult becomes better
You can determine which is better by quickly calculating the xmult with your best hand and see if it would pass the chips in your best hand, generally a good pivot point is when you find bloodstone, idol, ancient, or other combination that is around 10x
Erratic Deck
Erratic DeckAll Ranks andSuits in deckare randomizeddeckSince most erratic decks have a bunch of one/more cards, it becomes very easy to unlock 5oak which can then be used to 1 shot every blind until pvp, allowing you to save up to $25 interest quickly
Violet Deck
MultiplayerViolet Deck+1 Voucher in shopVouchers are 50% off during Ante 1, and 30% offduring Ante 2deckGenerally you want to pick up vouchers that are useful as soon as possible since the second tier is likely to showup, or missing a voucher could result in a stronger voucher being missed since the tier 1 or 2 of a different voucher could show up again
Orange Deck
MultiplayerOrange DeckStart run with aGiga Standard Pack, and2 copies of The Hanged MandeckThis deck generally results in a seal of some sorts or a glass card, this is likely to become your death target due to how early it was obtained and can easily snowball if copied frequently