Part of White Stake Guide
Playstyles and goals
Econ/value, tempo and survival, and what to aim for by ante 8.
Econ/value
Mail-In RebateEarn $5 for eachdiscarded ?, rankchanges every roundcommon · $4More $ = more scoring, better deck fixing, and stronger econ/value
Earlier suit changer/planet levels can make up the difference of a 2-4x joker while providing better deck fixing and scoring potential for late game
Finding stronger value generators earlier helps prepare for S tier jokers faster
To maximize value, you want to keep the least number of scoring jokers to get as close to the score as possible and use every discard/hand (if it makes sense) to gain all the value in your deck (seals, enhancements, etc.)
Tempo
CampfireThis Joker gains X0.25 Multfor each card sold, resetswhen Boss Blind is defeated(Currently X1 Mult)rare · $9Quickly taking your opponent's lives to win faster or pressure them to sell out of value generators to survive
Tempo comes from jokers, tarots, or even a holo/glass card
A tarot can provide flush house or other strong hand that strongly synergizes with your joker lineup
An extra scoring joker over econ can lead to more breathing room to later utilize stronger econ/value generators
In white stake, it is generally best to keep your value generators and only do a quick switch on a few jokers heading into pvp so that you are not too far behind your opponent in shops leading them to find a strong joker (ancient/idol) much earlier than you and then proceeding to lose every pvp after
Survival
Smiley FacePlayed face cardsgive +5 Multwhen scoredcommon · $4If you are struggling or mathematically unable to live blinds, then rolling a few times to increase chances of getting a tarot/joker/planet to survive may be best
A good way to determine if you can survive blinds is by rounding your mult from jokers and planets,
then multiplying it by the chips from jokers, planets and cards
Example: 25 mult smiley x (50 chips sly +50 chips facecards) = 25*100 = 2500
Deck Mogging
Purple SealCreates a Tarot cardwhen discarded(Must have room)sealStrong Deck for ante 8
- 45 cards or less
- 10-15 enhancements
- 15-20 joker lineup related cards
- 10-15 seals (few blues, many of everything else)
Accessing Logs
How to access logs:
For Windows: Press Windows + R keys > type %appdata%/balatro/mods/lovely/logs
For mac: Press Command + Shift + G > then type /Users/[User's Name (replace this with your user)]/Library/Application Support/Balatro/Mods/lovely/logs
After locating your logs you can grab your latest log (make sure to sort by date) and upload it into the Log Parser on https://balatromp.com/log-parser
Log Goals
MultiplayerPenny PincherAt end of round, earn $1 forevery $3 your Nemesis spentin corresponding shop last antecommon · $4- Rolls: 80
- Total Money Made: $800
- S tier jokers 3-5
- Relevant planet levels 10-15
Joker tier lists
BlueprintCopies ability ofJoker to the rightrare · $10
BrainstormCopies the abilityof leftmost Jokerrare · $10
Sock and BuskinRetrigger allplayed face cardsuncommon · $6
MimeRetrigger allcard held inhand abilitiesuncommon · $5
TribouletPlayed Kings andQueens each giveX2 Mult when scoredlegendary · $20
DuskRetrigger all playedcards in finalhand of rounduncommon · $5
The IdolEach played ?of ? givesX2 Mult when scoredCard changes every rounduncommon · $6
Ancient JokerEach played card with? suit givesX1.5 Mult when scored,suit changes at end of roundrare · $8
BaronEach Kingheld in handgives X1.5 Multrare · $8
Bloodstone1 in 2 chance forplayed cards withHeart suit to giveX1.5 Mult when scoreduncommon · $7
PhotographFirst played facecard gives X2 Multwhen scoredcommon · $5
HackRetriggereach played2, 3, 4, or 5uncommon · $6
SeltzerRetrigger allcards played forthe next 10 handsuncommon · $6
Hanging ChadRetrigger first playedcard used in scoring2 additional timescommon · $4
Lucky CatThis Joker gains X0.25 Multevery time a Lucky cardsuccessfully triggers(Currently X1 Mult)uncommon · $6
YorickThis Joker gainsX1 Mult every 23 [?]cards discarded(Currently X1 Mult)legendary · $20
CanioThis Joker gains X1 Multwhen a face cardis destroyed(Currently X? Mult)legendary · $20
CavendishX3 Mult1 in 1000 chance thiscard is destroyedat end of roundcommon · $4
The TrioX3 Mult if playedhand containsa Three of a Kindrare · $8
The FamilyX4 Mult if playedhand containsa Four of a Kindrare · $8
AcrobatX3 Mult on finalhand of rounduncommon · $6
Driver's LicenseX3 Mult if you haveat least 16 Enhancedcards in your full deck(Currently ?)rare · $7
Card SharpX3 Mult if playedpoker hand has alreadybeen played this rounduncommon · $6
Loyalty CardX4 Mult every6 hands played?uncommon · $5
BlackboardX3 Mult if allcards held in handare Spades or Clubsuncommon · $6
CampfireThis Joker gains X0.25 Multfor each card sold, resetswhen Boss Blind is defeated(Currently X1 Mult)rare · $9
Hit the RoadThis Joker gains X0.5 Multfor every Jackdiscarded this round(Currently X1 Mult)rare · $8
Onyx AgatePlayed cards withClub suit give+7 Mult when scoreduncommon · $7
Smiley FacePlayed face cardsgive +5 Multwhen scoredcommon · $4
Scary FacePlayed face cardsgive +30 Chipswhen scoredcommon · $4
FibonacciEach played Ace,2, 3, 5, or 8 gives+8 Mult when scoreduncommon · $8
Shoot the MoonEach Queenheld in handgives +13 Multcommon · $5
Raised FistAdds double the rankof lowest ranked cardheld in hand to Multcommon · $5
Walkie TalkieEach played 10 or 4gives +10 Chips and+4 Mult when scoredcommon · $4
Gros Michel+15 Mult1 in 6 chance thiscard is destroyedat end of roundcommon · $5
Popcorn+20 Mult-4 Mult perround playedcommon · $5
The DuoX2 Mult if playedhand containsa Pairrare · $8
ArrowheadPlayed cards withSpade suit give+50 Chips when scoreduncommon · $7
Baseball CardUncommon Jokerseach give X1.5 Multrare · $8
The TribeX2 Mult if playedhand containsa Flushrare · $8
Gluttonous JokerPlayed cards withClub suit give+3 Mult when scoredcommon · $5
Greedy JokerPlayed cards withDiamond suit give+3 Mult when scoredcommon · $5
Lusty JokerPlayed cards withHeart suit give+3 Mult when scoredcommon · $5
Wrathful JokerPlayed cards withSpade suit give+3 Mult when scoredcommon · $5
Even StevenPlayed cards witheven rank give+4 Mult when scored(10, 8, 6, 4, 2)common · $4
SwashbucklerAdds the sell valueof all other ownedJokers to Mult(Currently +1 Mult)common · $4
Flower PotX3 Mult if pokerhand contains aDiamond card, Club card,Heart card, and Spade carduncommon · $6
Ice Cream+100 Chips-5 Chips forevery hand playedcommon · $5
Wily Joker+100 Chips if playedhand containsa Three of a Kindcommon · $4
Mystic Summit+15 Mult when0 discardsremainingcommon · $5
Half Joker+20 Mult if playedhand contains3 or fewer cardscommon · $5
RamenX2 Mult,loses X0.01 Multper card discardeduncommon · $6
Seeing DoubleX2 Mult if playedhand has a scoringClub card and a scoringcard of any other suituncommon · $6
Steel JokerGives X0.2 Multfor each Steel Cardin your full deck(Currently X1 Mult)uncommon · $7
Odd ToddPlayed cards withodd rank give+31 Chips when scored(A, 9, 7, 5, 3)common · $4
Stuntman+250 Chips,-2 hand sizerare · $7
Banner+30 Chips foreach remainingdiscardcommon · $5
Droll Joker+10 Mult if playedhand containsa Flushcommon · $4
Joker StencilX1 Mult for eachempty Joker slotJoker Stencil included(Currently X1)uncommon · $8
Crafty Joker+80 Chips if playedhand containsa Flushcommon · $4
Mad Joker+10 Mult if playedhand containsa Two Paircommon · $4
Jolly Joker+8 Mult if playedhand containsa Paircommon · $3
The OrderX3 Mult if playedhand containsa Straightrare · $8
ScholarPlayed Acesgive +20 Chipsand +4 Multwhen scoredcommon · $4
Abstract Joker+3 Mult foreach Joker card(Currently +? Mult)common · $4
ConstellationThis Joker gainsX0.1 Mult every timea Planet card is used(Currently X1 Mult)uncommon · $6
Fortune Teller+1 Mult per Tarotcard used this run(Currently +0)common · $6
Zany Joker+12 Mult if playedhand containsa Three of a Kindcommon · $4
Clever Joker+80 Chips if playedhand containsa Two Paircommon · $4
Blue Joker+2 Chips for eachremaining card in deck(Currently +? Chips)common · $5
Sly Joker+50 Chips if playedhand containsa Paircommon · $3
Spare TrousersThis Joker gains +2 Multif played hand containsa Two Pair(Currently +0 Mult)uncommon · $6
Wee JokerThis Joker gains+8 Chips when eachplayed 2 is scored(Currently +0 Chips)rare · $8
Misprintcommon · $4
Red CardThis Joker gains+3 Mult when anyBooster Pack is skipped(Currently +0 Mult)common · $5
RunnerGains +15 Chipsif played handcontains a Straight(Currently +0 Chips)common · $5
Square JokerThis Joker gains +4 Chipsif played hand hasexactly 4 cards(Currently 0 Chips)common · $4
SupernovaAdds the number of timespoker hand has beenplayed this run to Multcommon · $5
Devious Joker+100 Chips if playedhand containsa Straightcommon · $4
Crazy Joker+12 Mult if playedhand containsa Straightcommon · $4
Joker+4 Multcommon · $2
Erosion+4 Mult for eachcard below ?in your full deck(Currently +? Mult)uncommon · $6
Flash CardThis Joker gains +2 Multper reroll in the shop(Currently +0 Mult)uncommon · $5
CastleThis Joker gains +3 Chipsper discarded ? card,suit changes every round(Currently +0 Chips)uncommon · $6
HikerEvery played cardpermanently gains+5 Chips when scoreduncommon · $5
Glass JokerThis Joker gains X0.75 Multfor every Glass Cardthat is destroyed(Currently X1 Mult)uncommon · $6
HologramThis Joker gains X0.25 Multevery time a playing cardis added to your deck(Currently X1 Mult)uncommon · $7
MadnessWhen Small Blind or Big Blindis selected, gain X0.5 Multand destroy a random Joker(Currently X1 Mult)uncommon · $7
Green Joker+1 Mult per hand played-1 Mult per discard(Currently +0 Mult)common · $4
Ride the BusThis Joker gains +1 Multper consecutive handplayed without ascoring face card(Currently +0 Mult)common · $6
Bootstraps+2 Mult for every$5 you have(Currently +? Mult)uncommon · $7
Ceremonial DaggerWhen Blind is selected,destroy Joker to the rightand permanently add doubleits sell value to this Mult(Currently +0 Mult)uncommon · $6
Bull+2 Chips foreach $1 you have(Currently +? Chips)uncommon · $6
VampireThis Joker gains X0.1 Multper scoring Enhanced card played,removes card Enhancement(Currently X1 Mult)uncommon · $7
Stone JokerGives +25 Chips foreach Stone Cardin your full deck(Currently +0 Chips)uncommon · $6
ThrowbackX0.25 Mult for eachBlind skipped this run(Currently X1 Mult)uncommon · $6
ObeliskThis Joker gains X0.2 Multper consecutive hand playedwithout playing yourmost played poker hand(Currently X1 Mult)rare · $8
BlueprintCopies ability ofJoker to the rightrare · $10
BrainstormCopies the abilityof leftmost Jokerrare · $10
Invisible JokerAfter 2 rounds,sell this card toDuplicate a random Joker(Currently ?/2)rare · $8
Gift CardAdd $1 of sell valueto every Joker andConsumable card atend of rounduncommon · $6
Mail-In RebateEarn $5 for eachdiscarded ?, rankchanges every roundcommon · $4
ShowmanJoker, Tarot, Planet,and Spectral cards mayappear multiple timesuncommon · $5
PerkeoCreates a Negative copy of1 random consumablecard in your possessionat the end of the shoplegendary · $20
VagabondCreate a Tarot cardif hand is playedwith $4 or lessrare · $8
Golden TicketPlayed Gold cardsearn $4 when scoredcommon · $5
DuskRetrigger all playedcards in finalhand of rounduncommon · $5
MimeRetrigger allcard held inhand abilitiesuncommon · $5
Sock and BuskinRetrigger allplayed face cardsuncommon · $6
CertificateWhen round begins,add a random playingcard with a randomseal to your handuncommon · $6
Oops! All 6sDoubles all listedprobabilities(ex: 1 in 3 -> 2 in 3)uncommon · $4
Merry Andy+3 discardseach round,-1 hand sizeuncommon · $7
Hanging ChadRetrigger first playedcard used in scoring2 additional timescommon · $4
DNAIf first hand of roundhas only 1 card, add apermanent copy to deckand draw it to handrare · $8
Business CardPlayed face cards havea 1 in 2 chance togive $2 when scoredcommon · $4
Midas MaskAll played face cardsbecome Gold cardswhen scoreduncommon · $7
EggGains $3 ofsell value atend of roundcommon · $4
Faceless JokerEarn $5 if 3 ormore face cardsare discardedat the same timecommon · $4
Trading CardIf first discard of roundhas only 1 card, destroyit and earn $3uncommon · $6
Sixth SenseIf first hand of round isa single 6, destroy it andcreate a Spectral card(Must have room)uncommon · $6
HackRetriggereach played2, 3, 4, or 5uncommon · $6
Chaos the Clown1 free Rerollper shopcommon · $4
Turtle Bean+5 hand size,reduces by1 every rounduncommon · $6
MultiplayerPenny PincherAt end of round, earn $1 forevery $3 your Nemesis spentin corresponding shop last antecommon · $4
MultiplayerLet's Go Gambling1 in 4 chance forX4 Mult and $101 in 4 chance to giveyour Nemesis $10 in PvP Blinduncommon · $6
SeltzerRetrigger allcards played forthe next 10 handsuncommon · $6
Reserved ParkingEach face cardheld in hand hasa 1 in 2 chanceto give $1common · $6
Burnt JokerUpgrade the level ofthe first discardedpoker hand each roundrare · $8
Hallucination1 in 2 chance to createa Tarot card when anyBooster Pack is opened(Must have room)common · $4
CartomancerCreate a Tarot cardwhen Blind is selected(Must have room)uncommon · $6
To Do ListEarn $4 if poker handis a ?,poker hand changesat end of roundcommon · $4
Troubadour+2 hand size,-1 hand each rounduncommon · $6
Riff-RaffWhen Blind is selected,create 2 Common Jokers(Must have room)common · $6
PareidoliaAll cards areconsideredface cardsuncommon · $5
Juggler+1 hand sizecommon · $4
SuperpositionCreate a Tarot card ifpoker hand contains anAce and a Straight(Must have room)common · $4
AstronomerAll Planet cards andCelestial Packs inthe shop are freeuncommon · $8
Rough GemPlayed cards withDiamond suit earn$1 when scoreduncommon · $7
Golden JokerEarn $4 atend of roundcommon · $6
Cloud 9Earn $1 for each9 in your full deckat end of round(Currently $0)uncommon · $7
Drunkard+1 discardeach roundcommon · $4
SéanceIf poker hand is aStraight Flush, create arandom Spectral card(Must have room)uncommon · $6
MultiplayerPizzaAt the end of the next PvP Blind,consume this Joker and grant+2 discards to you and+1 discards to your Nemesis for the antecommon · $4
Smeared JokerHearts and Diamondscount as the same suit,Spades and Clubscount as the same suituncommon · $7
Space Joker1 in 4 chance toupgrade level ofplayed poker handuncommon · $5
Diet ColaSell this card tocreate a freeDouble Taguncommon · $6
Delayed GratificationEarn $2 per discard ifno discards are usedby end of the roundcommon · $4
BurglarWhen Blind is selected,gain +3 Hands andlose all discardsuncommon · $6
RocketEarn $1 at end of roundPayout increases by $2when Boss Blind is defeateduncommon · $6
To the MoonEarn an extra $1 ofinterest for every $5 youhave at end of rounduncommon · $5
SatelliteEarn $1 at end ofround per unique Planetcard used this run(Currently $?)uncommon · $6
Credit CardGo up to-$20 in debtcommon · $1
Four FingersAll Flushes andStraights can bemade with 4 cardsuncommon · $7
SplashEvery played cardcounts in scoringcommon · $3
ShortcutAllows Straights to bemade with gaps of 1 rank(ex: 10 8 6 5 3)uncommon · $7
Marble JokerAdds one Stone cardto deck whenBlind is selecteduncommon · $6
8 Ball1 in 4 chance for eachplayed 8 to create aTarot card when scored(Must have room)common · $5